The default blaster has such a high rate of fire it feels like you’re shooting water out of a hose, which is completely unlike anything in the movies. Even Battlefront’s gunplay failed to offer any satisfying sense of feedback or weight (most Star Wars props are based around real guns and the actors often talk about how heavy they are) and Republic Commando is especially bad in that regard. None have really got blasters right though.
Many Star Wars games have managed to get starfighter combat right, so that it feels how you imagine from watching the movies, and a few have even managed to come close to doing the same with lightsaber combat.